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編集 : イベント/深淵討伐戦/016 (ID:#enemy_2_1)
イベント
深淵討伐戦
016
*** {{BOSS1}} [#enemy_2_1] |CENTER:250|c |&attachref(モンスター/ボス/{{BOSS1}},nolink,70%);| -|ステータス ※EX防御はデバフの影響を受けない防御値 |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ |~NORMAL|~HARD|~VERY HARD|~EX| |~HP|&number_format{80000000};|&number_format{150000000};|&number_format{300000000};|&number_format{1000000000};| |~&color(#f00){物防(EX)};|&color(#f00){400 (+100)};|&color(#f00){900 (+200)};|&color(#f00){2200 (+400)};|&color(#f00){2200 (+400)};| |~&color(#00f){魔防(EX)};|&color(#00f){400 (+100)};|&color(#00f){1200 (+200)};|&color(#00f){3200 (+400)};|&color(#00f){3200 (+400)};| -|行動パターン |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ループ|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill1| -|''UB'' --物理or魔法攻撃力が最も高い「&color(#f00){1人};」対象 &ref(icon/skill/1002,nolink,30%); ''魔法ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){891,366};}; / &color({{MODE2}}){H:&color(#f00){1,674,966};}; / &color({{MODE3}}){VH:2,824,626};}; &ref(icon/skill/1001,nolink,20%); ''TPダメージ'' &color(#f00){1000}; &ref(icon/abnormal/呪詛,48%,nolink); ''呪詛'' &color(#f00){100}; (90秒) --「&color(#f00){全体};」対象 ---|warning:&color(#90f){条件分岐:「発動時に対象が呪詛状態」の場合}; &ref(icon/skill/1017,nolink,30%); ''ステータスアップ解除'' &ref(icon/skill/1002,nolink,30%); ''魔法ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){891,366};}; / &color({{MODE2}}){H:&color(#f00){1,674,966};}; / &color({{MODE3}}){VH:2,824,626};}; -|''Skill1'' --[&color(#f00){挑発無効};] 後方から「&color(#f00){1人};」を中心に「&color(#f00){範囲200};」対象 &ref(icon/abnormal/呪い,48%,nolink); ''呪い'' (8.5秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){3009};}; / &color({{MODE2}}){H:&color(#f00){6009};}; / &color({{MODE3}}){VH:10509};}; &ref(icon/skill/1001,nolink,20%); ''TPダメージ'' &color(#f00){200}; -|''Skill2'' --物理or魔法攻撃力が最も高い「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){778,100};}; / &color({{MODE2}}){H:&color(#f00){1,516,100};}; / &color({{MODE3}}){VH:2,992,100};};
*** {{BOSS1}} [#enemy_2_1] |CENTER:250|c |&attachref(モンスター/ボス/{{BOSS1}},nolink,70%);| -|ステータス ※EX防御はデバフの影響を受けない防御値 |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ |~NORMAL|~HARD|~VERY HARD|~EX| |~HP|&number_format{80000000};|&number_format{150000000};|&number_format{300000000};|&number_format{1000000000};| |~&color(#f00){物防(EX)};|&color(#f00){400 (+100)};|&color(#f00){900 (+200)};|&color(#f00){2200 (+400)};|&color(#f00){2200 (+400)};| |~&color(#00f){魔防(EX)};|&color(#00f){400 (+100)};|&color(#00f){1200 (+200)};|&color(#00f){3200 (+400)};|&color(#00f){3200 (+400)};| -|行動パターン |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ループ|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill1| -|''UB'' --物理or魔法攻撃力が最も高い「&color(#f00){1人};」対象 &ref(icon/skill/1002,nolink,30%); ''魔法ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){891,366};}; / &color({{MODE2}}){H:&color(#f00){1,674,966};}; / &color({{MODE3}}){VH:2,824,626};}; &ref(icon/skill/1001,nolink,20%); ''TPダメージ'' &color(#f00){1000}; &ref(icon/abnormal/呪詛,48%,nolink); ''呪詛'' &color(#f00){100}; (90秒) --「&color(#f00){全体};」対象 ---|warning:&color(#90f){条件分岐:「発動時に対象が呪詛状態」の場合}; &ref(icon/skill/1017,nolink,30%); ''ステータスアップ解除'' &ref(icon/skill/1002,nolink,30%); ''魔法ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){891,366};}; / &color({{MODE2}}){H:&color(#f00){1,674,966};}; / &color({{MODE3}}){VH:2,824,626};}; -|''Skill1'' --[&color(#f00){挑発無効};] 後方から「&color(#f00){1人};」を中心に「&color(#f00){範囲200};」対象 &ref(icon/abnormal/呪い,48%,nolink); ''呪い'' (8.5秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){3009};}; / &color({{MODE2}}){H:&color(#f00){6009};}; / &color({{MODE3}}){VH:10509};}; &ref(icon/skill/1001,nolink,20%); ''TPダメージ'' &color(#f00){200}; -|''Skill2'' --物理or魔法攻撃力が最も高い「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){778,100};}; / &color({{MODE2}}){H:&color(#f00){1,516,100};}; / &color({{MODE3}}){VH:2,992,100};};
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